The Souk Galaxy

An indie studio building Empire, a first‑person psychological horror game.

Concept art from Empire: two cloaked figures crossing a fog-bleached desert
In development · PC and Mac on Steam

Empire

Empire is a first-person psychological horror game about grief, built in Unity.
You play a maintenance worker who leaves his village, built inside a huge, decaying structure, to find out why the water has stopped.

The people making Empire

Meet the studio →
  • Najim Filali Saksak

    CEO · Creative Director

    Najim has spent twelve years in AAA games and film, in environment art and art direction. At The Souk Galaxy he does both the art and the code.

    Art director at Porcelaine Games, with twelve years in AAA at Blizzard, Quantic Dream, MPC and 1047 Games.

    Najim Filali SaksakCEO · Creative Director
  • Myriam Lafortune

    CFO · Co-founder

    She leads the studio's finance, admin and HR. Before that she spent about ten years in community work as a coordinator and project manager, and in 2024 she co-founded The Souk Factory, a handmade candle and incense brand that she runs day to day.

    She leads the studio's finance, admin and HR.

    Myriam LafortuneCFO · Co-founder
  • Léna Labonté

    Senior Concept Artist

    She spent eight years doing concept art in Montréal, at Thunder Lotus, where she worked on 33 Immortals, and at Virtuos.

    She did eight years of concept art at Thunder Lotus and Virtuos.

    Léna LabontéSenior Concept Artist
  • Lorenzo Marconi

    3D Generalist

    He spent two years as a 3D modeller at Eagleprojects in Perugia, Italy, doing 3D scanning and photogrammetry for digital twins. He has modelled characters and props for indie games and game jams, and builds environment and character models for Empire.

    He models environments and characters, after two years in 3D scanning and photogrammetry.

    Lorenzo Marconi3D Generalist
  • Liam Fleming

    Lead Sound Designer

    He leads the sound design on Empire. Also known as Trenchfoot, he has been an independent music producer and graphic artist for fifteen years, inspired by world building, cinematic soundscapes and abstract ways of creating and using sound.

    Also known as Trenchfoot, he leads the sound design on Empire and has been an independent music producer and graphic artist for fifteen years.

    Liam FlemingLead Sound Designer
  • Abdellah Aboulouafa

    Lead Programmer

    He studied game programming at Collège de Bois-de-Boulogne and won first prize at Creative Jam Montréal. He writes gameplay code and tools for Empire.

    He writes gameplay code and tools, and won first prize at Creative Jam Montréal.

    Abdellah AboulouafaLead Programmer
  • Wassim Ouled Mohamed

    Principal Programmer

    He went through the same program and has been making games for four years. He builds gameplay systems and tools for Empire, and he's a big horror fan.

    He builds gameplay systems and tools, and he's a big horror fan.

    Wassim Ouled MohamedPrincipal Programmer
  • Antoine Lavoie

    Intern · C# Programmer

    He joined on an academic internship and builds puzzle components, interactables, checkpoints and the debug tools everyone uses.

    He builds puzzles and the debug tools the team uses.

    Antoine LavoieIntern · C# Programmer

Our team has worked at