The studio

A galaxy to build.

An independent studio making Empire, an upcoming first-person psychological horror game.

We're based in greater Montreal, Canada. Before this, Najim spent ten years at Blizzard, Wizards of the Coast, Quantic Dream, MPC, Ivory Tower, Kylotonn, Reflector, Invoke, Elite3D and 1047 Games.

Najim Filali Saksak
Co-founder · Creative Director

Najim Filali Saksak

Ten years in games, first as an artist, then as an art director. At the studio he does both the art and the code, on the game and on the tools we build for it.

Myriam Lafortune
Co-founder · CFO

Myriam Lafortune

Myriam handles everything that isn't the game itself: the community, communications and the books.

Léna Labonté
Concept Artist

Léna Labonté

Eight years of concept art in Montréal, at Thunder Lotus, where she worked on 33 Immortals, and at Virtuos. Trained at Syn Studio.

Abdellah Aboulouafa
C# Programmer

Abdellah Aboulouafa

From the game programming program at Collège de Bois-de-Boulogne, with a first prize at Creative Jam Montréal. He writes gameplay and tools for Empire.

Wassim Ouled Mohamed
C# Programmer

Wassim Ouled Mohamed

Same program, four years of making games, breaking them and rebuilding them. A horror fan and a book nerd, he builds gameplay systems and tools for Empire.

Antoine Lavoie
Intern · C# Programmer

Antoine Lavoie

Joins on an academic internship. He builds puzzle components, interactables, checkpoints and the debug tools everyone uses.

Lorenzo Marconi
3D Generalist

Lorenzo Marconi

Two years as a 3D modeller at Eagleprojects in Perugia, Italy, on digital twins, 3D scanning and photogrammetry. He has modelled characters and props for indie games and game jams, and builds environment and character models for Empire.

Hiring for 2027: a 3D animator.

Indie on purpose.

We make horror about loss, and we draw on old folklore to tell it. The Djinn in Empire comes straight from those stories.

What's next.

Empire concept art Enter Empire → Concept art by The Souk Galaxy

Empire

In development

A first-person psychological horror game about grief, set inside a huge, decaying structure, coming to PC and Mac on Steam. More to share when it's ready.

See Empire →

Get in touch.

Work, press, or a word about Empire.