Najim Filali Saksak
Ten years in games, first as an artist, then as an art director. At the studio he does both the art and the code, on the game and on the tools we build for it.
An independent studio making Empire, an upcoming first-person psychological horror game.
We're based in greater Montreal, Canada. Before this, Najim spent ten years at Blizzard, Wizards of the Coast, Quantic Dream, MPC, Ivory Tower, Kylotonn, Reflector, Invoke, Elite3D and 1047 Games.
Ten years in games, first as an artist, then as an art director. At the studio he does both the art and the code, on the game and on the tools we build for it.
Myriam handles everything that isn't the game itself: the community, communications and the books.
Eight years of concept art in Montréal, at Thunder Lotus, where she worked on 33 Immortals, and at Virtuos. Trained at Syn Studio.
From the game programming program at Collège de Bois-de-Boulogne, with a first prize at Creative Jam Montréal. He writes gameplay and tools for Empire.
Same program, four years of making games, breaking them and rebuilding them. A horror fan and a book nerd, he builds gameplay systems and tools for Empire.
Joins on an academic internship. He builds puzzle components, interactables, checkpoints and the debug tools everyone uses.
Two years as a 3D modeller at Eagleprojects in Perugia, Italy, on digital twins, 3D scanning and photogrammetry. He has modelled characters and props for indie games and game jams, and builds environment and character models for Empire.
Hiring for 2027: a 3D animator.
We make horror about loss, and we draw on old folklore to tell it. The Djinn in Empire comes straight from those stories.
Enter Empire → Concept art by The Souk Galaxy A first-person psychological horror game about grief, set inside a huge, decaying structure, coming to PC and Mac on Steam. More to share when it's ready.
See Empire →Work, press, or a word about Empire.