Najim Filali Saksak
CEO · Creative DirectorArt director at Porcelaine Games, with twelve years in AAA at Blizzard, Quantic Dream, MPC and 1047 Games.
A first-person psychological horror game about grief, from an indie studio in the Montréal area.
First playable prototype at MIGS, Montréal, November 10 and 11, 2026.
The deck, the game design document and the prototype are available on request.
Art director at Porcelaine Games, with twelve years in AAA at Blizzard, Quantic Dream, MPC and 1047 Games.
She leads the studio's finance, admin and HR.
She did eight years of concept art at Thunder Lotus and Virtuos.
He models environments and characters, after two years in 3D scanning and photogrammetry.
Also known as Trenchfoot, he leads the sound design on Empire and has been an independent music producer and graphic artist for fifteen years.
He writes gameplay code and tools, and won first prize at Creative Jam Montréal.
He builds gameplay systems and tools, and he's a big horror fan.
He builds puzzles and the debug tools the team uses.