Splitgate 2
Principal Artist · Lead BiomePrincipal artist and lead biome across three of the game's environments: Zenith, Glacier, and Frontier. Owned full map corners and mentored the team.












Now we bring that experience to your team. Art, environments, tools, and full co-dev, led by a principal artist with ten years shipping on console, PC, VR, and the big screen.
Environment art and art direction from concept to ship. Principal and lead-level ownership of biomes, levels, and the quality bar.
Custom creative software and pipeline tools, built to be owned. The same craft behind Fovenne, pointed at your pipeline.
A partner studio that takes real production off your plate, the art and the work around it, and ships alongside you.
Per-asset or per-milestone help when you need hands, not a whole partnership. Scoped, dependable, on time.
Studios Najim has worked at
Principal artist and lead biome across three of the game's environments: Zenith, Glacier, and Frontier. Owned full map corners and mentored the team.












Lead 3D artist. Owned the 3D environment asset pipeline and the team's quality bar.




Environment artist on the PSVR flagship, at elite3d for PlayStation London Studio.




Environment art for Amazon Lumberyard's “Arcadia” demo shown at GDC 2018.




Environment sculpting at MPC Vancouver, including the Torterra scene.




Environment sculpting at MPC Vancouver on the feature film.



Environment texturing on a short film made by 46 artists from 16 countries.


Tell us what you're building and where you need hands.